22 April 2014
Category:
Development
Comments: 0

Solar Explorer HD: Voyager is back

I’ve made some modifications to Solar Explorer HD to allow for a new spacecraft section. This allowed me to release a new version yesterday with a new and improved Voyager model. The original model had the lowest number of polygons I could manage at the time I created it, approximately 2K. This meant that the […]


12 April 2014
Category:
Development
Comments: 0

Solar Explorer HD – can I download Lite?

Unfortunately a few people have been experiencing problems with the new version of Solar Explorer. The Unity rewrite looks a lot better because it makes extensive use of GPU shaders. The side effect is that it might not work properly on as many devices as the old version of Solar Explorer Lite. The problem is […]


5 April 2014
Category:
Development
Comments: 0

Solar Explorer HD released!

It took a week longer than expected, but Solar Explorer HD has now been released. The primary reason for the delay was that I added in the low resolution mode that was present in the old version. This involved a fair amount of work as I had to find work-arounds for some minor bugs in […]


3 April 2014
Category:
Development
Comments: 0

Exoplanet Explorer Updated to 2.4.0

After a lot of work, I’ve finally been able to get a working build out of my old Shiva virtual machine. This version should alleviate the problems people have been having with data downloads stalling because it includes all the data currently present on the server. Please note that you’ll need to uninstall the app, […]


31 March 2014
Category:
Development
Comments: 0

Is Google Play broken when searching?

Over the past few days, my Fruit Seasons and Chocolate Puzzle games have experienced a sudden and significant decline in daily downloads. Searching Google Play for “fruit seasons”, returned Fruit Ninja in #1 position, with my app relegated to #32. My app barely rates a mention when searching for it by name? It’s not surprising […]


26 March 2014
Category:
Development
Comments: 1

Solar Explorer HD: nearly ready

The new version of Solar Explorer is starting to look like a finished product now… but there’s still a bit of work to do. At this stage I’ve re-implemented most of what is currently in Solar Explorer Lite. Rather than upgrade the former Lite edition, I’m going to release this as a completely new app […]


12 March 2014
Category:
Development
Comments: 0

Burstly Skyrocket shutting down?

Barely 48 hours after I released my first (and only) app using Skyrocket, the news broke that Apple had purchased Burstly. It was immediately obvious that Apple wasn’t going to let Burstly continue to support Android. Sure enough, today I received an email that SkyRocket’s services will be withdrawn in 90 days. Oh well, back to Mopub… […]


7 March 2014
Category:
Development
Comments: 5

Exoplanet Explorer: big planet update

I’ve just discovered that data importing in Exoplanet Explorer “got stuck” in early January so there’s been no new planets added until today. The culprit was record #734 in the PHL data that my server reads to generate the data files used by Exoplanet Explorer. Kepler-46 c featured a new discovery method, “TTV” or Transit […]


18 February 2014
Category:
Development
Comments: 0

Amazon Ads CPM boost deal

It seems that Amazon’s Mobile Ads service is tired of playing second fiddle to AdMob. Amazon have launched an awesome deal, called Amazon Ads CPM boost. It guarantees $1.50 CPM for app developers providing 1,000 or more ad impressions per month, during March and April. The main requirement are that your app has to send […]


31 January 2014
Category:
Development
Comments: 0

Burstly SkyRocket in Unity on Android

To put it bluntly, my experience with MoPub and Unity in mid 2013 was a disaster. Six months have passed and I’ve recovered.  I’m ready to try another ad mediation service, this time Burstly SkyRocket. First, the good news: it works. It only took about 10 hours from signing up to having a functional app. […]