Upgrading the engine
I spent the last few days rebuilding Solar Explorer’s engine from scratch, to make it more flexible and use less resources. Originally, all the planet models were individual objects that I’d exported from Blender. Now, I’ve built a single planet model that looks better and uses fewer polygons. Using the XML functionality I recently implemented, […]
Salty geysers on Enceladus?
It looks like we might be able to add Saturn’s Enceladus to to the growing list of moons that have the potential for liquid oceans under an outer crust of ice. Instead of specifically mentioning which moons have possible oceans in Solar Explorer, I should probably just point out the ones that are dry. It’d […]
Battle for what?
Having researched the planets and moons of the solar system for Solar Explorer, there’s one thing I’ve learned: The solar system is soaking wet. Earth isn’t alone in having a lot of water on it’s surface. Many of the solar system’s moons and asteroids are mostly made of ice. Sure, they look rocky like the […]
While working on my new game, Law Town, I learned about some features of Shiva3d I hadn’t previously investigated. One of these is reading text files using XML format. Up until now, Solar Explorer had all the planet information hard coded into function calls that generated the planets, which of course made it a pain […]
I’m interested in a lot of different things. So many in fact that my last blog, which I ran for a number of years, became cluttered with many different topics. I tried to clean it up, I really did. The biggest problem it had was the proliferation of categories. Upon trying to put some sanity […]