29 December 2012
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2012: An app developer’s year in review

I’ve been an active app developer for about 18 months, and although I’m not earning a living at it, it is now a significant part of my income. Despite a number of setbacks this year which limited the time I had available, I was able to make major improvements to Solar Explorer and Exoplanet Explorer […]


22 December 2012
Category:
Development
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Review: Learning ShiVa3D Game Development

The hard part for new ShiVa developers is getting familiar with the tool. It’s very flexible and full-featured, but unless you come from a 3D programming or modelling background, its got a very steep learning curve because you may not know what to expect from it. Learning ShiVa3D Game Development by Wade Tracy aims to […]


21 December 2012
Category:
Commentary
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RIM moving in the right direction

A little ray of sunshine from Tomi Ahonen, a former Nokia exec, has built up quite the following for his insightful analysis of the phone industry. Up until this month, he had been quite dismissive of RIMs chances whenever it came up in a blog post. This changed in Brief Notes from Smartphone Bloodbath Battlefield […]


15 December 2012
Comments: 2

Exoplanet Explorer 2.3.7: The 2012 marathon is over

I’ve just uploaded a new version of Exoplanet Explorer, free and paid editions, to all markets and platforms. Of course, after countless rebuilds and fixing minor issues, I noticed on my final build that the release notes are showing V2.3.5… oh, well. It’s going out anyway. There’s always something that gets missed… This release updates […]


15 December 2012
Comments: 2

Solar Explorer 2.5.1: A whole lot of work

I have spent a significant amount of time this week compiling and updating and testing and uploading and submitting the latest update for Solar Explorer. Every time I got close to being able to release it I spotted some little bug or other minor issue. Most of the problems were indirectly caused by the latest […]


13 December 2012
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Transmutation 1.1.8: OpenFeint self immolates

The last update for Transmutation was about six months ago, mainly because I’ve been preoccupied. My hand was forceD, when GREE (short for Greed?), the company that purchased OpenFeint for $104 million last year, decided to have OpenFeint fall on its sword. They certainly didn’t give us developers much warning… barely a month to find […]