23 April 2013
Category:
Development
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Day 5 with Unity

Four days down and I’m making some good progress with Unity. I decided the best way to tackle learning Unity was to build a complete game from scratch, starting with the UI, and incorporating the plugins I purchased as I went along, to minimise the amount of work I’d have to do. Starting on day […]


17 April 2013
Category:
Development
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Unity3D vs Shiva3D

In the hours following the news of Shiva’s (temporary?) demise, I purchased a copy of the Indie version of the Android compiler for Unity. I already knew that it would be suitable for what I wanted to do, so it wasn’t really a leap of faith. The only real concern I had was how long […]


15 April 2013
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Goodbye Shiva, hello Unity

Beginning in early March, I have been unable to build any apps for Blackberry Playbook devices. This is either a bug in the Shiva3D build process, or a change that was made in the latest Playbook update. Either way, new builds of old Shiva apps won’t work – they install, but crash instantly. It’s probably […]