Unity going free?
The big news this week is that Unity, the “introductory” version at least, has gone free. From my perspective, that’s both good and bad: Good, because I was planning on buying the Blackberry version once it becomes available Bad, because I purchased an iOS license for $400, a couple of days before Unity went free […]
What day is it with Unity?
Time has been slipping away what with setting up the new Mac and going through my old Linux Mint hard drive to bring everything across. Everything, that wasn’t trashed when the old Linux PC slid off the desk onto the floor while I was trying to make space for the iMac… at least I’d backed […]
Thoughts on the 27″ late 2012/13 Apple iMac
For the past few years, I’ve not been a particularly happy PC user. Although my PC was cheap, I’m fed up with a large do-it-yourself box of hot, noisy components that breed dust bunnies. I’m a programmer, not a system builder. Unfortunately, finding a replacement PC that has decent performance, is cool, quiet and hopefully […]
Day 9 with Unity: RageSpline + Inkscape
This project is going to be a simple game in which the player positions a selection of objects around the screen, then lets the physics simulation take over to see what happens. Because I’ve largely completed the GUI part of the app, today was the first chance I’ve had to actually work on the actual […]
Day 6 – 8 with Unity: XML
It turns out that there’s one thing in Unity that doesn’t have an adequate 3rd party plugin for, and that’s reading and writing XML files. Based on what information I could find, there’s probably two main reasons why there’s no “silver bullet” for XML. First, the XML library adds significantly (500KB) to the size of […]