28 June 2013
Comments: 2

MoPub’s Unity plugin

I’m almost at the point now on Galaxy Explorer¬†where I need to start installing 3rd party libraries for ads, in-app purchases, etc. I thought I’d start with MoPub, a company which provides what looks like a pretty decent method of supporting multiple ad networks, from one Dashboard, for IOS and Android. MoPub has some handy […]


26 June 2013
Comments: 4

Exoplanet Explorer: data updated

Finally! It’s been a long road, but everything is back to normal now. I’ve corrected the final DNS problems at the new IP address, run a data update, tested it in my Shiva install, and promoted it to production, so it should be available now. I think it was over 900 planets now. There was […]


25 June 2013
Category:
Galaxy Explorer
Comments: 0

Announcing: Galaxy Explorer

Following up on my test post, the picture included was an early shot of the alpha of my next app, which is called Galaxy Explorer. It all started a bit over a week ago, while I was poking through the samples that came with Space Graphics Toolkit plugin for Unity to see what it was […]


23 June 2013
Category:
Development
Comments: 0

Moved to a new WordPress install

For some time I’ve been running a self-managed Linux server to host my email, website and apps. Lately I’ve found that I’ve just not been needing such an elaborate setup. My apps only need a basic WordPress site and some file storage, and I had to get rid of the mail server because it was […]


5 June 2013
Category:
Development
Comments: 2

Unity wins, and so do I

Following up my last post, Unity came through and refunded my “accidental” iOS license purchase, without me having to chase them, which is awesome. I celebrated by purchasing a few of new plugins which looked like they’d simplify my development. Unity¬†end up with my money anyway, so why fight it? Benchy – A benchmarking/profiling tool […]