Announcing: Chocolate Crunch Bonanza
Yeah, you read that right: Chocolate Crunch Bonanza.
One of the things I’ve learned about app development, particularly on Android, is that it’s incredibly difficult for users to spot your app buried amongst all of the junk in the market place.
This is particularly apparent with Transmutation, which really doesn’t get many downloads, despite a reasonably good rating by those who have played it.
In my opinion, the problem is that Google Play is so heavily dependant on search for app discovery: few people are searching for the word “Transmutation”.
To test this theory, I’ve taken the code base for Transmutation, improved it significantly, re-skinned it, and released “Chocolate Crunch Bonanza”, a “match 3” style game with a very generic title composed of three common words straight out of the dictionary (Candy Crush Saga, anyone?).
Let’s see if this is easier to find than Transmutation.
Despite it taking too long to write (approx. four weeks), I’m very happy with it overall. It’s very pretty, particularly on larger screen tablets because it has high resolution graphics. The game is fast paced, and I found myself playing it when I was supposed to be testing or while setting up the level difficulty.
There’s still a couple of things left to tidy up in it though – in particular, some sort of instruction tutorial is needed so that new users won’t be confused by thinking it’s just a Bejewelled clone. It doesn’t play like Bejewelled.
I’m also not sold on the icon. It needs to be vibrant, but it ended up brown and pastel pink.
At the moment I’ve only released it on Google Play. I’ve had it running successfully on my Kindle Fire HD and my iPad, so it’ll be going to both platforms later in the coming week. I’m staging the rollout to various markets so I can track how it performs. I’m not shooting for the top ranked spot in it’s market category, CCB is intended purely to be discovered by search.
It’s free, fun and it has no in-app purchases.