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	<title>Apps @ Burlock.org &#187; Apps @ Burlock.org</title>
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	<description>Apps and games</description>
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		<item>
		<title>What day is it with Unity?</title>
		<link>http://apps.burlock.org/day-10-12-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=day-10-12-unity</link>
		<comments>http://apps.burlock.org/day-10-12-unity/#comments</comments>
		<pubDate>Sat, 18 May 2013 09:39:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1168</guid>
		<description><![CDATA[Time has been slipping away what with setting up the new Mac and going through my old Linux Mint hard drive to bring everything across. Everything, that wasn&#8217;t trashed when the old Linux PC slid off the desk onto the floor while I was trying to make space for the iMac&#8230; at least I&#8217;d backed]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Thoughts on the 27&#8243; late 2012/13 Apple iMac</title>
		<link>http://apps.burlock.org/27-imac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=27-imac</link>
		<comments>http://apps.burlock.org/27-imac/#comments</comments>
		<pubDate>Wed, 08 May 2013 11:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[27"]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[imac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1154</guid>
		<description><![CDATA[For the past few years, I&#8217;ve not been a particularly happy PC user. Although my PC was cheap, I&#8217;m fed up with a large do-it-yourself box of hot, noisy components that breed dust bunnies. I&#8217;m a programmer, not a system builder. Unfortunately, finding a replacement PC that has decent performance, is cool, quiet and hopefully]]></description>
		<wfw:commentRss>http://apps.burlock.org/27-imac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day 9 with Unity: RageSpline + Inkscape</title>
		<link>http://apps.burlock.org/day-9-unity-ragespline-inkscape/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=day-9-unity-ragespline-inkscape</link>
		<comments>http://apps.burlock.org/day-9-unity-ragespline-inkscape/#comments</comments>
		<pubDate>Sat, 04 May 2013 12:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[ragespline]]></category>
		<category><![CDATA[ragesuite]]></category>
		<category><![CDATA[ragetools]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1144</guid>
		<description><![CDATA[This project is going to be a simple game in which the player positions a selection of objects around the screen, then lets the physics simulation take over to see what happens. Because I&#8217;ve largely completed the GUI part of the app, today was the first chance I&#8217;ve had to actually work on the actual]]></description>
		<wfw:commentRss>http://apps.burlock.org/day-9-unity-ragespline-inkscape/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day 6 &#8211; 8 with Unity: XML</title>
		<link>http://apps.burlock.org/day-6-unity-xml/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=day-6-unity-xml</link>
		<comments>http://apps.burlock.org/day-6-unity-xml/#comments</comments>
		<pubDate>Fri, 03 May 2013 01:40:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1138</guid>
		<description><![CDATA[It turns out that there&#8217;s one thing in Unity that doesn&#8217;t have an adequate 3rd party plugin for, and that&#8217;s reading and writing XML files. Based on what information I could find, there&#8217;s probably two main reasons why there&#8217;s no &#8220;silver bullet&#8221; for XML. First, the XML library adds significantly (500KB) to the size of]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day 5 with Unity</title>
		<link>http://apps.burlock.org/day-5-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=day-5-unity</link>
		<comments>http://apps.burlock.org/day-5-unity/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 00:02:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[shiva]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1134</guid>
		<description><![CDATA[Four days down and I&#8217;m making some good progress with Unity. I decided the best way to tackle learning Unity was to build a complete game from scratch, starting with the UI, and incorporating the plugins I purchased as I went along, to minimise the amount of work I&#8217;d have to do. Starting on day]]></description>
		<wfw:commentRss>http://apps.burlock.org/day-5-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D vs Shiva3D</title>
		<link>http://apps.burlock.org/unity3d-shiva3d/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity3d-shiva3d</link>
		<comments>http://apps.burlock.org/unity3d-shiva3d/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 12:54:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[compare]]></category>
		<category><![CDATA[shiva]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1122</guid>
		<description><![CDATA[In the hours following the news of Shiva&#8217;s (temporary?) demise, I purchased a copy of the Indie version of the Android compiler for Unity. I already knew that it would be suitable for what I wanted to do, so it wasn&#8217;t really a leap of faith. The only real concern I had was how long]]></description>
		<wfw:commentRss>http://apps.burlock.org/unity3d-shiva3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Goodbye Shiva, hello Unity</title>
		<link>http://apps.burlock.org/moving-to-a-new-platform/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=moving-to-a-new-platform</link>
		<comments>http://apps.burlock.org/moving-to-a-new-platform/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 00:51:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[shiva3d]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1119</guid>
		<description><![CDATA[Beginning in early March, I have been unable to build any apps for Blackberry Playbook devices. This is either a bug in the Shiva3D build process, or a change that was made in the latest Playbook update. Either way, new builds of old Shiva apps won&#8217;t work &#8211; they install, but crash instantly. It&#8217;s probably]]></description>
		<wfw:commentRss>http://apps.burlock.org/moving-to-a-new-platform/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Solar Explorer: Black screen of doom</title>
		<link>http://apps.burlock.org/solar-explorer-black-screen-doom/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=solar-explorer-black-screen-doom</link>
		<comments>http://apps.burlock.org/solar-explorer-black-screen-doom/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 09:41:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Solar Explorer]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[solar explorer]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1105</guid>
		<description><![CDATA[Occasionally, despite the best of intentions, things can go wrong. I released an update to Solar Explorer for all markets on the weekend, both paid and free versions. As a special bonus, it came free with a limited edition bug that that basically caused the app to start up with a black screen and do]]></description>
		<wfw:commentRss>http://apps.burlock.org/solar-explorer-black-screen-doom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AVG for Android: antivirus gone bad</title>
		<link>http://apps.burlock.org/avg-android-antivirus-bad/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=avg-android-antivirus-bad</link>
		<comments>http://apps.burlock.org/avg-android-antivirus-bad/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 13:06:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[avg]]></category>
		<category><![CDATA[virus]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1095</guid>
		<description><![CDATA[I&#8217;ve been  getting sporadic reports from users that some of my Android apps have spontaneously become viruses or malware. The one thing they have in common is that they are all using AVG Anti Virus for Android, and they all updated it recently. Looking at AVG&#8217;s page, it&#8217;s apparently something they&#8217;ve done. Sifting through the]]></description>
		<wfw:commentRss>http://apps.burlock.org/avg-android-antivirus-bad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Impulse &#8211; an updated Thrust</title>
		<link>http://apps.burlock.org/impulse-updated-thrust/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=impulse-updated-thrust</link>
		<comments>http://apps.burlock.org/impulse-updated-thrust/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 12:17:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[impulse]]></category>
		<category><![CDATA[thrust]]></category>

		<guid isPermaLink="false">http://apps.burlock.org/?p=1072</guid>
		<description><![CDATA[Impulse is my interpretation of Thrust, a gravity game from the early 1980&#8242;s. I started the project, over a year ago, as a Shiva3D learning exercise, inspired by a clone of Thrust I&#8217;d found on Android Market. The biggest complaint from users of the clone was that the touch screen version had controls which made]]></description>
		<wfw:commentRss>http://apps.burlock.org/impulse-updated-thrust/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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