Rockets of the Space Race

My next project is going to be another education app called “Rockets of the Space Race” (or something similar) and will focus on the rockets developed during the space race, starting with the V2. This is closely related to the history of spaceflight project that I shelved a few months ago as it will use much of the information I collected.

The app is going to feature detailed 3D models of the important rockets and will allow the user to break multi-stage rockets up to see the individual stages, kind of like those toy cars with the doors that open and close. General information about the vehicle will be included and rockets can be compared to one another, including showing specs and a side by side views to measure their relative sizes. They can also be filtered by country, stages and any other feature that I think is worth including.

It will also be possible to view them as a family tree to trace the lineage of different designs, which is pretty straightforward for the Russian programs, but a lot more difficult with the US as they used a mix-n-match approach of stacking bits of different rockets on top of each other to increase lifting capabilities.

This app will focused more on graphics quality and will be designed with HD tablets in mind, unlike my previous apps which began life when low-res phones were all that was on offer. In general, I’m going to use large textures and high polygon counts wherever it’s necessary. Without the need to display a dozen different objects in one shot, like in Solar Explorer, it’s going to be easier to squeeze more out out of the hardware.

To start with, I’ve created two test models to see how they look. These are the V2 in it’s WWII camouflage, and the US Navaho G26, a two-stage supersonic cruise missile developed in the 50′s which featured upgraded V2 engines in the booster stage that would later be used in the Atlas, Thor and Titan programs.

 

 

 

 

 

 

I specifically chose the Navaho as a test because it is probably one of the worst documented vehicles – there’s no detailed blueprints like there is for most of the other rockets in the US program. This is probably because the project was abandoned before the G38 variant was completed, which was supposed to be the one that would enter active service.

Oh, and it’s being developed for Android and Playbook.

  • Jess

    Awesome stuff man! The rockets will be launching on Playbook right? ;)

    • http://apps.burlock.org Neil B

      Yep, forgot to mention that. Definitely on Playbook and Android too.

      • Jess

        Excellent, thank you!

  • Christopher_578

    You know it’s funny, I love that you don’t make apps for iOS. xD Loving Solar System Explorer on my PlayBook by the way!

    • admin

      The primary reason holding me back is that that Apple’s marketplace is saturated with apps, so it’s very difficult to get noticed, and that makes me reluctant to purchase the overpriced hardware to have a go. Also, I also have issues with the frivolous lawsuits the use to hold back competitors and the restrictions they place on customers and publishers, which probably isn’t the best attitude to take on my part when I’m trying to earn a living :)

  • ninepbs

    Will you be using the Cascades UI for the Playbook?

    • admin

      Shiva3D, which my apps are written in, is a cross platform tool, so it doesn’t support API’s like this which are specific to one platform without a lot of work to incorporate them. Nonetheless, I’ll take a look at it (I’d never heard of it before) and I might be able to incorporate some of the useful features from Cascades.

  • http://www.facebook.com/XRavishX Jason Lehosky

    I think your apps are great. I bought the other two on my Playbook and they’re fantastic. I’m looking forward to this new app of yours. :D