22 January 2014
Category:
Commentary
Comments: 0

Is the USPTO evil or just incompetent?

Yesterday, news broke of yet more punishment for software developers from the clowns known as the USPTO. Not satisfied with rubber stamping any overly broad software patent that lands on their collective desks, they’ve turned their all-seeing eye towards the English dictionary. King, the makers of the blatant Bejewelled clone that shamelessly stole the Candy […]


12 January 2014
Category:
Development
Comments: 0

The healthy gamer alternative to Candy Crush

The Fruit Game I’ve been hard at work on my next project which is going to be an upgraded version of the Chocolate Game with a new theme. I decided on fruit because it’s the healthy gamer alternative to apps such as the infamous Candy Crush Saga and my own Chocolate Game. Although it started […]


21 December 2013
Category:
Development
Comments: 0

Easy Amazon Ads new release

I’ve just uploaded a new version of the Easy Amazon Ads plugin. In addition to being updated to the latest Amazon API, it also includes a new property: EasyAmazonAdsManager.isFixedSize. Setting this property to true will cause ads to respect the exact pixel size specified by the ad. For example, a 320×50 pixel ad will appear on […]


17 December 2013
Category:
Commentary
Comments: 0

Cheating in XCOM: Enemy Unknown?

Thanks to the incredible cheapness of Steam games (when purchased through 3rd party sites) I’ve just finished playing through XCOM: Enemy Unknown. I have to say some of the end-game stats look a bit dubious to me: I scored 12,000 points while the world average was 144,000 I had 120 scientists and the world average […]


14 November 2013
Category:
Development
Comments: 0

App downloads continue to increase

It’s been very interesting watching my Chocolate Game creep slowly up the search results on Google Play, all on it’s own. The app’s primary search terms are “chocolate game” and “chocolate games”, which surprisingly appear to be treated as completely different words by the Google Play search algorithm. For about a week the app was […]


7 November 2013
Category:
Development
Comments: 1

Transmutation and Google Play SEO

Using SEO on my Chocolate Puzzle game has worked extremely well with it stabilising at #25 on it’s target search result of “Chocolate Game”. This is equal to about 40 to 50 downloads per day on Google Play, and more on other markets. Because of this, I reasoned that if I followed the same formula, […]


27 October 2013
Category:
Development
Comments: 0

An app icon design that works

Half an hour after uploading the new icon to Google Play, my chocolate themed puzzle game experienced a significant increase in downloads. It was like magic. Over the next 14 hours, Google Analytics (which only logs a percentage of events)  recorded 28 new installs. Over the prior week with the old icon, Analytics had reported […]


25 October 2013
Category:
Development
Comments: 0

Chocolate Puzzle Game: icon tweaking

Chocolate Puzzle Crazy hit the Google Play store just over 30 days ago. The introductory honeymoon is now over and it has to survive on it’s merits. I’m quite happy with how things have progressed so far. What concerns me is that it’s been stuck for a few days around position #37 in the results for […]


20 October 2013
Category:
Development
Comments: 1

Chocolate Puzzle Crazy: Google Play SEO

Google Play SEO FTW After a shaky start, the app formerly known as Chocolate Crunch Bonanza, is doing much better. The Google Play SEO learning curve is steep, but it’s starting to pay off. Chocolate Crunch Bonanza has gone through several icons, several names, and dozens of description iterations. From a couple of downloads per day, it’s […]


10 October 2013
Category:
Development
Unity
Comments: 0

Amazon Mobile Ads plugin for Unity RELEASED!

In a stand of defiance against the overlords at Unity HQ, I’ve packaged up the Amazon Mobile Ads plugin for Unity, and released it on this very blog! If you haven’t heard the story yet, to paraphrase: I submitted it on the Unity Asset store, but they refused it due to internal business reasons. Nothing […]