Is the USPTO evil or just incompetent?
Yesterday, news broke of yet more punishment for software developers from the clowns known as the USPTO. Not satisfied with rubber stamping any overly broad software patent that lands on their collective desks, they’ve turned their all-seeing eye towards the English dictionary. King, the makers of the blatant Bejewelled clone that shamelessly stole the Candy […]
The healthy gamer alternative to Candy Crush
The Fruit Game I’ve been hard at work on my next project which is going to be an upgraded version of the Chocolate Game with a new theme. I decided on fruit because it’s the healthy gamer alternative to apps such as the infamous Candy Crush Saga and my own Chocolate Game. Although it started […]
Easy Amazon Ads new release
I’ve just uploaded a new version of the Easy Amazon Ads plugin. In addition to being updated to the latest Amazon API, it also includes a new property: EasyAmazonAdsManager.isFixedSize. Setting this property to true will cause ads to respect the exact pixel size specified by the ad. For example, a 320×50 pixel ad will appear on […]
Cheating in XCOM: Enemy Unknown?
Thanks to the incredible cheapness of Steam games (when purchased through 3rd party sites) I’ve just finished playing through XCOM: Enemy Unknown. I have to say some of the end-game stats look a bit dubious to me: I scored 12,000 points while the world average was 144,000 I had 120 scientists and the world average […]
Chocolate Puzzle Crazy: Google Play SEO
Google Play SEO FTW After a shaky start, the app formerly known as Chocolate Crunch Bonanza, is doing much better. The Google Play SEO learning curve is steep, but it’s starting to pay off. Chocolate Crunch Bonanza has gone through several icons, several names, and dozens of description iterations. From a couple of downloads per day, it’s […]
Amazon Mobile Ads plugin for Unity RELEASED!
In a stand of defiance against the overlords at Unity HQ, I’ve packaged up the Amazon Mobile Ads plugin for Unity, and released it on this very blog! If you haven’t heard the story yet, to paraphrase: I submitted it on the Unity Asset store, but they refused it due to internal business reasons. Nothing […]