30 September 2013
Category:
Development
Comments: 0

Chocolate Crunch Bonanza: A new icon

I just wasn’t happy with the icon I originally shipped the app with because the colours it used were just too similar to everything else that’s chocolate related on the market: brown and pink. After browsing through various image queries, I came across an eye-catching image: a glossy heart dripping with chocolate. On a blue […]


5 June 2013
Category:
Development
Comments: 2

Unity wins, and so do I

Following up my last post, Unity came through and refunded my “accidental” iOS license purchase, without me having to chase them, which is awesome. I celebrated by purchasing a few of new plugins which looked like they’d simplify my development. Unity¬†end up with my money anyway, so why fight it? Benchy – A benchmarking/profiling tool […]


18 May 2013
Comments: Comments Off

What day is it with Unity?

Time has been slipping away what with setting up the new Mac and going through my old Linux Mint hard drive to bring everything across. Everything, that wasn’t trashed when the old Linux PC slid off the desk onto the floor while I was trying to make space for the iMac… at least I’d backed […]


29 December 2012
Comments: 0

2012: An app developer’s year in review

I’ve been an active app developer for about 18 months, and although I’m not earning a living at it, it is now a significant part of my income. Despite a number of setbacks this year which limited the time I had available, I was able to make major improvements to Solar Explorer and Exoplanet Explorer […]


1 May 2012
Category:
Commentary
Comments: 3

Barnes and Noble’s Microsoft deal is a mistake

I read with alarm the news today that Microsoft was making an investment in Barnes and Noble and the ridiculous patent lawsuits were going away. This news is of particular interest to me because I found out a few days ago that B&N finally decided to allow non-US developers to release apps on Nook back […]


30 March 2012
Comments: 7

Solar Explorer 2.4

The new version of Solar Explorer has been out for about a week on Android. During that period of time, I’ve been trying to sort out bugs that are affecting the latest Motorola phones, causing the spacecraft to be invisible in the app. It’s not fixed yet, but I’ve narrowed it down to either a […]


21 March 2012
Comments: 7

Exoplanet Explorer: Available on App World!

Finally, it’s arrived! It took some time, but AppWorld finally approved Exoplanet Explorer for sale, and I’ve just flagged it as available. Because I know there are a number of Playbook users who are waiting for the app to be released, I’ve decided to start it off at the introductory price of $1.99. The app […]


13 March 2012
Comments: 21

Exoplanet Explorer: ready for App World

Exoplanet Explorer is finally ready to be submitted to App World! It was a good thing I didn’t try to send it off blind, like I did with Solar Explorer. My first attempt to run the app on the Playbook last week saw it freeze as soon as the title screen appeared. It turned out […]


10 March 2012
Comments: 12

Solar Explorer: CrackBerry’s publicity factor

It’s certainly been an interesting start to March, after CrackBerry.com mentioned Solar Explorer, and kicked off a wave of app sales on Playbook. Things quickly died down, which was expected, as educational apps don’t generally sit near the top of any market. It’s all good though, as the CrackBerry feature turned into the gift that […]


8 March 2012
Comments: 2

Solar Explorer: Work progressing

I though I’d give a quick update on the status of upcoming things, including the new features in Solar Explorer and what’s happening to Exoplanet Explorer. Solar Explorer First of all, here’s some screen shots of the upcoming changes. You’ll see that there’s now a date and time at the top of the screen with […]