10 July 2013
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Galaxy Explorer: Running out of things to fix

The polish is always the hard part in a project… it’s where the boredom becomes an issue. Yesterday, I went back and recreated the default database from the original XHIP data. The main.dat file that the app uses contains all of the interesting stuff, except it’s only got the Hipparcos number for the star. I […]


1 July 2013
Category:
Development
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Galaxy Explorer: Unity trashes two days of work

Fun isn’t it? When Unity crashes, it doesn’t just close, there’s also a fairly good chance it’ll wipe out the scene you have open. So far, I’ve been fairly lucky. Whenever this happened, it’s only been an hour or two of work lost. Today however, just before I was about to do a backup (Unity […]


25 June 2013
Category:
Galaxy Explorer
Comments: 0

Announcing: Galaxy Explorer

Following up on my test post, the picture included was an early shot of the alpha of my next app, which is called Galaxy Explorer. It all started a bit over a week ago, while I was poking through the samples that came with Space Graphics Toolkit plugin for Unity to see what it was […]