11 August 2013
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Transmutation: Suspend and resume

Things were going along great when I realised that I’d completely neglected to deal with suspend and resume for the Transmutation rewrite. To be honest, it wasn’t present in the original version either. Nonetheless, it is an important feature because that it’s required for some markets, and because the game can’t be restarted from an […]


9 August 2013
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Transmutation: Functionally complete

For the past couple of days I’ve been tidying up Transmutation and getting it ready for release this weekend. The most obvious change since last time is yet another colour scheme. I was testing the game on my Transformer Prime, which has a bright, though washed-out LCD panel, and the light yellow scheme I’d selected […]


7 August 2013
Category:
Transmutation
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Transmutation: Running the API gauntlet again

I reached the point today where Transmutation was going to need about 13 buttons on the front screen, which is just too many to be usable on a smaller device with limited screen area. Although I’ve blocked the app for really tiny devices, it’s pushing it having more than about seven buttons (arranged vertically) on […]


6 August 2013
Category:
Transmutation
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Transmutation: Multi-language & UI improvements

After yesterday’s time wasters, today turned out to be very productive, resulting in two of the four remaining major tasks being crossed off the list. First up, I’ve finished implementing language selection into the app. The framework already had translations built in, and I’d been adding button and label captions to the translation spreadsheet (used […]