Galaxy Explorer: Finished, again!
Yet again I find my self at the point of having Galaxy Explorer ready for release. This time though, I really, really mean it. Implementing those API’s was a lot more work than I expected, but not because I had to write a lot of code. I didn’t have to write much code at all. […]
A Facebook implementer’s rant
This morning, I fixed a few minor bugs I’d found in Galaxy Explorer, and decided to add the Facebook and Twitter API keys so I could do the final test of sharing. Who knew that setting up this new-fangled Facebook fad could be so difficult? When I was a lad, we’d carve our Likes onto […]
Galaxy Explorer: Nearly there
Although I lost a few days last week to other tasks, I’m back on Galaxy Explorer and it’s nearly complete, just a few UI issues, some testing, create an icon, and it’ll be ready for release. Importing is working well now – I’ve decided to restrict the app to the 15,000 of the closest nearby […]
Announcing: Galaxy Explorer
Following up on my test post, the picture included was an early shot of the alpha of my next app, which is called Galaxy Explorer. It all started a bit over a week ago, while I was poking through the samples that came with Space Graphics Toolkit plugin for Unity to see what it was […]