Is Google Play broken when searching?
Over the past few days, my Fruit Seasons and Chocolate Puzzle games have experienced a sudden and significant decline in daily downloads. Searching Google Play for “fruit seasons”, returned Fruit Ninja in #1 position, with my app relegated to #32. My app barely rates a mention when searching for it by name? It’s not surprising […]
Connecting Google Play to Google Analytics
Up until today, it’s been incredibly difficult for devs to figure out how users are finding our apps in Google Play. With Google’s new Google Play and Google Analytics connection, it’s finally possible to at least get an idea of what’s going on. It’s just in time too, because Chocolate Crunch Bonanza has been out […]
Galaxy Explorer: Released to Google Play
I ran through some final testing today and noticed a couple of minor GUI issues – for example, the music could be turned off by setting the volume to zero, but upon restarting the app, increasing the volume wouldn’t make the music audible again. I tracked it back to a bug/feature in AudioToolkit that completely […]
Transmutation: the rewrite
After taking a short break, it’s time to work on something new while I’m waiting to release Galaxy Explorer. It’s going to be a complete rewrite of Transmutation, using the Utils framework I created for my first app. I’m still experimenting with Unity, so I’m going to be testing out many of the plugins that […]