12 March 2014
Category:
Development
Comments: 0

Burstly Skyrocket shutting down?

Barely 48 hours after I released my first (and only) app using Skyrocket, the news broke that Apple had purchased Burstly. It was immediately obvious that Apple wasn’t going to let Burstly continue to support Android. Sure enough, today I received an email that SkyRocket’s services will be withdrawn in 90 days. Oh well, back to Mopub… […]


11 August 2013
Comments: 0

Transmutation: Suspend and resume

Things were going along great when I realised that I’d completely neglected to deal with suspend and resume for the Transmutation rewrite. To be honest, it wasn’t present in the original version either. Nonetheless, it is an important feature because that it’s required for some markets, and because the game can’t be restarted from an […]


14 July 2013
Category:
Development
Comments: 2

36 hours of ChartBoost

Having finally managed to get MoPub to serve up AdMob ads (most of the time), I moved on to ChartBoost, with trepidation. It was worse than I imagined. I spent the whole of yesterday just trying to get one solitary ChartBoost ad to show. No dice. Today, I tried a new tack: I downloaded the […]


13 July 2013
Comments: 0

Dancing with MoPub: part 2

In part 1, I came to the mistaken conclusion that I had it all figured out. Nope. Little did I realise that although I had “ads” working in MoPub, Admob ads weren’t. Further investigation has revealed more issues: I didn’t realise it, but you have to copy all the ad network jar files into your […]


28 June 2013
Comments: 2

MoPub’s Unity plugin

I’m almost at the point now on Galaxy Explorer where I need to start installing 3rd party libraries for ads, in-app purchases, etc. I thought I’d start with MoPub, a company which provides what looks like a pretty decent method of supporting multiple ad networks, from one Dashboard, for IOS and Android. MoPub has some handy […]