18 February 2014
Category:
Development
Comments: 0

Amazon Ads CPM boost deal

It seems that Amazon’s Mobile Ads service is tired of playing second fiddle to AdMob. Amazon have launched an awesome deal, called Amazon Ads CPM boost. It guarantees $1.50 CPM for app developers providing 1,000 or more ad impressions per month, during March and April. The main requirement are that your app has to send […]


12 January 2014
Category:
Development
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The healthy gamer alternative to Candy Crush

The Fruit Game I’ve been hard at work on my next project which is going to be an upgraded version of the Chocolate Game with a new theme. I decided on fruit because it’s the healthy gamer alternative to apps such as the infamous Candy Crush Saga and my own Chocolate Game. Although it started […]


3 October 2013
Category:
Development
Unity
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Easy Amazon Ads for Unity

Update: Since writing this I went through the process of submitting my implementation to the Unity Asset Store. Unfortunately, it was rejected due to internal business reasons at Unity HQ. Because of this, I released it on this website. Download it here. Some weeks ago I wrote about an Amazon plugin I was working on because I […]


24 September 2013
Category:
Development
Unity
Comments: 0

ChartBoost for iOS 4.2 – appcontroller.h missing

I’ve nearly completed my latest project, so it was about time to try my first every iOS build. While Unity compiled the app, XCode failed to compile the ChartBoost module, complaining that “appcontroller.h” was missing. Research revealed that Unity changed the name of one of the includes from “AppController.h” to “UnityAppController.h”, and ChartBoost has yet […]


24 August 2013
Category:
Development
Unity
Comments: 1

Unity: Implementing Amazon ads

I ended up ripping Prime31′s Android AdMob support out of Transmutation, writing my own plugin, and then adding Amazon to support to it. Because Prime31 offered no help or useful information for the AdMob-crashing-on-the-Fire-HD problem, the only way I could figure out what was causing it was to write my own replacement for it. Two […]


20 August 2013
Category:
Development
Unity
Comments: 0

Unity: Creating an Android library when Eclipse hates you

OK, so Prime31 got back to me about the bug report. To paraphrase: “Not our problem”. Now how did I know that they were going to say that? Thanks for the help guys. Unfortunately, if AdMob are anything like the other Google departments that I’ve had experience with, the best I can hope for is a […]


19 August 2013
Category:
Development
Unity
Comments: 0

Unity: Amazon Kindle HD crash on resume

I’ve decided to try a new approach for this blog: Instead of posting monolithic blocks of text while working on my apps, I’ll be splitting them into individual posts in a new section devoted to Unity coding. I seriously started work on the Transmutation Amazon release this morning. I know that the general Android version […]


13 August 2013
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Transmutation: Unleashed

It’s funny how things never go the way you expect them to. Actually, no, it isn’t funny. It’s annoying. I persevered and finally overcame the stream of minor issues that held up Transmutation’s release. One particularly frustrating issue happened after I installed the Prime31 AdMob plugin that replaced the broken MoPub one. While AdMob worked […]


11 August 2013
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Transmutation: Suspend and resume

Things were going along great when I realised that I’d completely neglected to deal with suspend and resume for the Transmutation rewrite. To be honest, it wasn’t present in the original version either. Nonetheless, it is an important feature because that it’s required for some markets, and because the game can’t be restarted from an […]


9 August 2013
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Transmutation: Functionally complete

For the past couple of days I’ve been tidying up Transmutation and getting it ready for release this weekend. The most obvious change since last time is yet another colour scheme. I was testing the game on my Transformer Prime, which has a bright, though washed-out LCD panel, and the light yellow scheme I’d selected […]