Tag Archives: Vanguard

Rockets of the Space Race: First test

Today has been unusually productive, with over 500 lines of code written and tested, allowing the app to reach a point where I have been able to test it on an actual device.

I can happily report that it ran really well… in fact, it ran much faster than I was expecting it would on my old &” Galaxy Tab, because it’s pretty slow. Despite the mediocre hardware, and models composed of over 3,200 polygons, the app was pretty much locked at 60 frames per second, which is the upper limit that Android devices run at.

Thinking about it after the fact, it’s probably not really that surprising that it worked so well.

The reason is that my app is drawing 3D objects that are generally long and thin. This means that the user will only  see all the parts of a rocket when it’s fully zoomed out, at which time it will occupy a small percentage of the pixels on the screen, which speeds up the drawing process because the graphics chip works faster when drawing detail on a smaller part of the screen. When zoomed in, the user can only see a small portion of the rocket, which also speeds up the drawing process because most of the rocket isn’t visible.

It’s a win-win situation.

The best part of this revelation is that I won’t have to skimp on the detail when it comes time to work on the Saturn V and the N1.

Nice.

Anyway, I have to say, the models are looking really good on the Galaxy Tab, and it’s nice to see the metallic shading working well on an actual device, without any tweaking which is a bonus.

I’ve attached a “before and after” shot of the Vanguard to give you an idea of how the metallic effect looks on something besides the Atlas. I’ve set it up so that the painted parts will retain a matte finish so the whole thing won’t just be shiny.

The Vanguard TV-3 is an ugly beast, but it’s a good demonstration of the technique.

Rockets of the Space Race: Vanguard

I wasn’t looking forward to working on the model of Vanguard because I knew that there aren’t many good photos of the launcher that don’t involve it blowing up.

Nonetheless, I persevered and the model is now largely complete.

Vanguard was intended to launch America’s answer to Sputnik, but numerous problems caused it to take a back to seat to the modified Redstone ICBM championed by that evil genius, Werner Von Braun.

The colour scheme I chose for this model is that of the first failed attempt, the Vanguard TV-3. The TV stands for Test Vehicle, so I guess it’s not too surprising that it crashed onto the pad less than one second after lift off, leaving behind a pile of smoking wreckage and plenty of bad publicity from rushing the job of trying to catch-up with the Soviet space program.

From the screen shot you can see that this model can be broken up into four pieces, though it is only a three stage rocket. The third stage, which has the satellite attached to it (the spiky ball), is actually inside the second stage, hidden under the nose cone that was intended to split in two and fall away when the third stage was ready to fire.